package game.actor;

import core.Colour;
import core.SpriteBatch;
import core.Texture2D;
import game.input.KeyManager;

public class BasicMovableActor extends Actor{

   protected int size = 32;
   private Colour color = Colour.White;
   
   public BasicMovableActor(){
      texture = new Texture2D("resources/gfx/1x1.png");
   }
   
   
   @Override
   public void update(double deltaSeconds) {
      if(KeyManager.UP){
         
      }//End if
      if(KeyManager.DOWN){

      }//End if
      if(KeyManager.LEFT){

      }//End if
      if(KeyManager.RIGHT){

      }//End if
   }

   @Override
   public void draw(SpriteBatch batch) {
      batch.draw(texture, (int)position.x, (int)position.y, size, size, color);
   }


}
